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cool stuff:

- i like the instructions with icons on the title page.  it's always nice to get it in game and in a good presentation.

- the title screen also looks nice.

- it seems like you used godot? nice if so?

- i like the animations of the robot dying and stuff.

- the game over screen with the stats is nice

- the ui is clean though i didn't pay much attention to it at first or see what it meant

deal-breakers:

- there seems to be a lot of frame dropping every time you attack, and i'm on a rtx 3090 so i don't think it's my computer.  i'm not a frames guy but since it's the core mechanic and it also drops substantially...i'd see if you could tweak that somehow...

- it respawns you in the middle of the level where there are all the guys who killed you last time. need a safe respawn zone where the enemies don't go.?

- the core mechanic needs power, but as it runs out, it's not clear how to get it. you would think killing enemies would do it, but it seems that doesn't work.  maybe it is the boxes.  but i think it should be shown at the beginning what gives you power recharges more intuitively.  also, i didn't notice the bar on the back for a while. maybe make the back power bar glow a little brighter or something so it's more visible. it's the most important mechanic i think. i do like the Dead Space ness of it though :)

nitpicks:

- there doesn't seem to be any audio playing during the title screen, meaning adjusting the audio sliders would be kind of hard.

- space to jump doesn't work well with the arrow keys, because your right hand needs to be on the mouse to steer, and then you are having to use it for the arrow keys to steer while jumping, so you are changing positions.  space only works well with the WASD and even then it feels a bit weird/stretchy to me.  but i don't play a lot of pc games. since you aren't using right mouse button, maybe add that to jump so you can also use arrow keys if you want.


thanks for sharing!